Danny Mak
Danny Mak
3D Modeler/Sculpter at Funcom
Orange, United States of America

Summary

I'm a 3D Modeling and Texturing Artist with a strong focus on Characters.

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Skills

Digital PaintingIllustration3D ModelingDigital SculptingConcepting

Software proficiency

3ds Max
3ds Max
Maya
Maya
Photoshop
Photoshop
Substance Painter
Substance Painter
Marmoset Toolbag
Marmoset Toolbag
Unreal Engine
Unreal Engine
ZBrush
ZBrush
Quixel Suite
Quixel Suite

Reel

Productions

  • 1
    • Video Game
      God of War
    • Year
      2018
    • Role
      3D Artist
    • Company
      Blind Squirrel Games
  • 1
    • Video Game
      Star Wars: Jedi Challenges
    • Year
      2017
    • Role
      Character Artist
    • Company
      Blind Squirrel Games
  • 1
    • Video Game
      Mafia 3
    • Year
      2016
    • Role
      Character Artist
    • Company
      Blind Squirrel Games
  • 1
    • Video Game
      Bioshock: The Collection
    • Year
      2016
    • Role
      Character Artist
    • Company
      Blind Squirrel Games

Experience

  • 3D Character Artist at Blind Squirrel Games
    Santa Ana, United States of America
    June 2015 - Present

    Creating characters, environment, vehicle work to even concept. Shipped 3 AAA Titles and 1 AR game. Currently working on IP.

  • Creature Artist at Digital Frontier FX
    Playa del Rey, United States of America
    April 2015 - April 2015

    Modeled & Textured a creature for a short film.

  • Freelance CG Arist at Gentle Fiant Studios
    North Hollywood, United States of America
    March 2015 - March 2015

    Cleaned up scan date.

  • Freelance CG Artist at Wold & Crow
    Santa Monica, United States of America
    March 2015 - March 2015

    Retopologizing, modeling, cleaned up CAD data.

  • 3D Intern at Robotoki
    Sherman Oaks, United States of America
    October 2014 - December 2014

    Responsible for creating game assets and concept art.

  • Game Artist at AMI Entertainment Network
    Bristol, United States of America
    July 2010 - February 2012

    Worked on 8 titles for the companies Megatouch platform. 3D and 3D work.

  • Freelance Artist at NAVTEQ
    Philadelphia, United States of America
    May 2010 - July 2010

    Modeled 3D buildings.